Product Designer based in Seattle, currently a Principal @Headspace.
Previously scaled wearables, AI, and mobile platforms @Meta Wearables, Facebook, & Logitech.
Say hello via email or LinkedIn.
Selected Projects
Headspace Care
Headspace, 2026
Roles:
Design leadership
Product strategy
UX design
Evolving the way people access mental healthcare on the Headspace app.
Meta AI Creative Tools
Meta, 2025
Roles:
Product design
Roadmapping
Prompt eval & tuning
I owned product design and strategy for AI editing and creative tools across Meta wearables. On display glasses, I drove prompt quality improvements to unblock the global launch, driving a 17% boost in output quality and a 10% 90-day retention rate (10x our initial target).
Featured winner of the 2026 UX Design Awards.
Meta Athletic Intelligence
Meta, 2025
Roles:
Product strategy
Interaction design
Conversation design
I led the 0-1 design of Autocapture, an AI media capture feature on Meta smart glasses integrated with Garmin. Highlighted onstage at Meta Connect ’25, it became the #1 most-retained AI feature across Meta’s wearables portfolio, achieving 33% user adoption withing 5 months of launch.
Recognized in Wired Magazine, designboom, and The Guardian.
Facebook Nudges
Meta, 2024
Roles:
Design systems
Business strategy
UX/UI design
I architected Nudges, a unified conversion framework that consolidated 63 fragmented upsells into a single system across 12 surfaces for 3B+ users. Adopted across 7+ Facebook teams, resulted in a 27% lift in notification grants and +760 paid subscribers/day.
Logitech G-FITS
Logitech, 2021
Roles:
UX/UI
Motion
Branding
I designed the end-to-end onboarding and hardware UX for the world’s first custom-molding wireless gaming earbud. Achieved a 90% first-time setup success rate in consumer testing, successfully establishing a brand-new premium product category for the Logitech G portfolio.