Product Designer based in Seattle, currently a Principal @Headspace.
Previously scaled wearables, AI, and mobile platforms @Meta Wearables, Facebook, & Logitech.
Say hello via email or LinkedIn.
Selected Projects
Headspace, 2026
Roles:
Design leadership
Product strategy
UX design
Leading a team of designers evolving Care and B2B product surfaces across a $48M ARR ecosystem.
Meta Athletic Intelligence, 2025
Roles:
Product strategy
Interaction design
Conversation design
Led the 0-1 design of Autocapture, an AI-powered capture feature on Meta smart glasses powered by Garmin integration. Highlighted onstage at Meta Connect ’25, it became the #1 most-retained AI feature across Meta’s wearables, achieving 33% user adoption in under 5 months.
Recognized in Wired Magazine, designboom, and The Guardian.
Meta AI Creative Tools, 2025
Roles:
UX/UI
UX research
Prompt eval & tuning
Owned the global launch and long-term cross-device roadmap for AI editing and creative tools on Meta display glasses. Drove prompt quality improvements, drove a 17% boost in model quality and achieved a 10% 90-day retention rate—outperforming initial targets by 10x.
Featured winner of the 2026 UX Design Awards.
Facebook Nudges, 2023
Roles:
Design systems
Business strategy
UX/UI design
Architected Nudges, a unified conversion framework that consolidated 63 fragmented upsells into a single system across 12 surfaces for 3B+ users. Adopted across 7+ Facebook teams, resulted in a 27% lift in notification grants and +760 paid subscribers/day.
Logitech G-FITS, 2024
Roles:
UX/UI
Motion
BrandingDesigned the end-to-end onboarding and hardware UX for the world’s first custom-molding wireless gaming earbud. Achieved a 90% first-time setup success rate in consumer testing, successfully establishing a brand-new premium product category for the Logitech G portfolio.